A Populated Dungeon Level
A populated dungeon level
Room #1:
Door (east, 1 from north): iron, stuck, side-sliding
Features:
bones (nonhumanoid)
key
paint
drum
wardrobe
screen
Room #2:
Door (west, 2 from north): wooden, simple, free, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]
Features:
slime
words (scrawled)
fungus
hay (pile)
font
balcony
barrel
Room #3:
Door (west, 2 from north): wooden, simple, stuck
Features:
tools
discarded weapons
screen
weapon rack
chest
screen
Room #4:
Door (east, 1 from north): wooden, simple, stuck
Empty
Room #5:
Door (north, 1 from west): iron, free, trapped [trap: lightning blast (CR3) (Find/Disable DC 21)]
Monsters:
fire beetle, giant (vermin) (4)
Hidden Treasure (Search DC 21):
300 silver coins (30 gp)
Room #6:
Door (north, 2 from west): wooden, good, stuck
Monsters:
krenshar (1)
Treasure:
850 silver coins (85 gp)
potion: jump (50 gp)
Room #7:
Door (north, 3 from west): iron, stuck
Empty
Room #8:
Door (west, 3 from north): wooden, simple, free, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC 21)]
Monsters:
zombie, medium-size [human] (1)
Treasure:
65 gold coins (65 gp)
Features:
spices
musical instrument
table (large)
table (large)
Room #9:
Door (east, 3 from north): wooden, strong, stuck
Monsters:
kobold (6)
Treasure:
1,600 copper coins (16 gp)
Full-plate (1500 gp)
Room #10:
Door (north, 5 from west): wooden, simple, stuck
Features:
sack
skull
hook
scroll (nonmagical)
iron bars
Room #11:
Door (west, 5 from north): wooden, simple, stuck
Features:
mold
bottle
gong
hole
stuffed beast
Room #12:
Door (north, 1 from west): wooden, simple, free
Monsters:
, male bugbear Rog1: CR 3; Size M (7 ft., 1 in. tall); HD 3d8+3 + 1d6+1; hp 24; Init +4 (+4 Dex); Spd 30 ft.; AC 17 (+4 Dex, +3 Natural); Attack +4 melee, or +6 ranged; SV Fort +2, Ref +9, Will +3; AL NE; Str 14, Dex 18, Con 13, Int 12, Wis 14, Cha 8.
Languages Spoken: Abyssal, Common, Giant, Goblin, Undercommon.
Skills and feats: Climb +6, Escape artist +8, Gather information +3, Heal +4, Hide +6, Innuendo +8, Knowledge +3, Listen +5, Move silently +6, Read lips +3, Speak language +2, Spellcraft +3, Spot +5, Use rope +8; [Alertness], Skill focus (innuendo).
Possessions: 900 gp in gear.
Room #13:
Door (north, 1 from west): wooden, strong, stuck
Features:
bale (straw)
oil (scented)
markings
mold
forge
shaft
forge
oven
Room #14:
Door (north, 4 from west): wooden, simple, free
Features:
cleaver
screen
fountain
pool
Room #15:
Door (west, 3 from north): stone, locked
Monsters:
krenshar (1)
Treasure:
Smokesticks (2) (40 gp)
Room #16:
Door (east, 1 from north): wooden, good, stuck
Monsters:
hobgoblin (1)
goblin (3)
Treasure:
6,400 copper coins (64 gp)
gemstone - smoky quartz (80 gp)
gemstone - silver pearl (130 gp)
Features:
whetstone
hole (blasted)
recess
firepit
carving
Room #17:
Door (north, 2 from west): wooden, strong, locked
Features:
horn
candle
relief
shaft
workbench
chest
Room #18:
Door (north, 1 from west): wooden, simple, stuck
Features:
bits of fur
divan
shelf
loose masonry
Room #19:
Door (south, 5 from west): wooden, good, locked
Features:
mug
lamp
chandelier
catwalk
charcoal bin
Room #20:
Door (north, 4 from west): wooden, strong, stuck, down-sliding
Empty
Room #21:
Door (south, 5 from west): wooden, simple, stuck
Monsters:
centipede, large monstrous (vermin) (1)
Treasure:
gemstone - rhodochrosite (10 gp)
Hidden Treasure (Search DC 21):
400 silver coins (40 gp)
gemstone - carnelian (50 gp)
Room #22:
Door (south, 3 from west): wooden, strong, free, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]
Features:
whetstone
whetstone
equipment (usable)
horn
wall basin
forge
table (small)
Room #23:
Door (west, 5 from north): iron, locked
Features:
corpse (adventurer)
screen
relief
wall basin
altar
Door (east, 1 from north): iron, stuck, side-sliding
Features:
bones (nonhumanoid)
key
paint
drum
wardrobe
screen
Room #2:
Door (west, 2 from north): wooden, simple, free, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]
Features:
slime
words (scrawled)
fungus
hay (pile)
font
balcony
barrel
Room #3:
Door (west, 2 from north): wooden, simple, stuck
Features:
tools
discarded weapons
screen
weapon rack
chest
screen
Room #4:
Door (east, 1 from north): wooden, simple, stuck
Empty
Room #5:
Door (north, 1 from west): iron, free, trapped [trap: lightning blast (CR3) (Find/Disable DC 21)]
Monsters:
fire beetle, giant (vermin) (4)
Hidden Treasure (Search DC 21):
300 silver coins (30 gp)
Room #6:
Door (north, 2 from west): wooden, good, stuck
Monsters:
krenshar (1)
Treasure:
850 silver coins (85 gp)
potion: jump (50 gp)
Room #7:
Door (north, 3 from west): iron, stuck
Empty
Room #8:
Door (west, 3 from north): wooden, simple, free, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC 21)]
Monsters:
zombie, medium-size [human] (1)
Treasure:
65 gold coins (65 gp)
Features:
spices
musical instrument
table (large)
table (large)
Room #9:
Door (east, 3 from north): wooden, strong, stuck
Monsters:
kobold (6)
Treasure:
1,600 copper coins (16 gp)
Full-plate (1500 gp)
Room #10:
Door (north, 5 from west): wooden, simple, stuck
Features:
sack
skull
hook
scroll (nonmagical)
iron bars
Room #11:
Door (west, 5 from north): wooden, simple, stuck
Features:
mold
bottle
gong
hole
stuffed beast
Room #12:
Door (north, 1 from west): wooden, simple, free
Monsters:
, male bugbear Rog1: CR 3; Size M (7 ft., 1 in. tall); HD 3d8+3 + 1d6+1; hp 24; Init +4 (+4 Dex); Spd 30 ft.; AC 17 (+4 Dex, +3 Natural); Attack +4 melee, or +6 ranged; SV Fort +2, Ref +9, Will +3; AL NE; Str 14, Dex 18, Con 13, Int 12, Wis 14, Cha 8.
Languages Spoken: Abyssal, Common, Giant, Goblin, Undercommon.
Skills and feats: Climb +6, Escape artist +8, Gather information +3, Heal +4, Hide +6, Innuendo +8, Knowledge +3, Listen +5, Move silently +6, Read lips +3, Speak language +2, Spellcraft +3, Spot +5, Use rope +8; [Alertness], Skill focus (innuendo).
Possessions: 900 gp in gear.
Room #13:
Door (north, 1 from west): wooden, strong, stuck
Features:
bale (straw)
oil (scented)
markings
mold
forge
shaft
forge
oven
Room #14:
Door (north, 4 from west): wooden, simple, free
Features:
cleaver
screen
fountain
pool
Room #15:
Door (west, 3 from north): stone, locked
Monsters:
krenshar (1)
Treasure:
Smokesticks (2) (40 gp)
Room #16:
Door (east, 1 from north): wooden, good, stuck
Monsters:
hobgoblin (1)
goblin (3)
Treasure:
6,400 copper coins (64 gp)
gemstone - smoky quartz (80 gp)
gemstone - silver pearl (130 gp)
Features:
whetstone
hole (blasted)
recess
firepit
carving
Room #17:
Door (north, 2 from west): wooden, strong, locked
Features:
horn
candle
relief
shaft
workbench
chest
Room #18:
Door (north, 1 from west): wooden, simple, stuck
Features:
bits of fur
divan
shelf
loose masonry
Room #19:
Door (south, 5 from west): wooden, good, locked
Features:
mug
lamp
chandelier
catwalk
charcoal bin
Room #20:
Door (north, 4 from west): wooden, strong, stuck, down-sliding
Empty
Room #21:
Door (south, 5 from west): wooden, simple, stuck
Monsters:
centipede, large monstrous (vermin) (1)
Treasure:
gemstone - rhodochrosite (10 gp)
Hidden Treasure (Search DC 21):
400 silver coins (40 gp)
gemstone - carnelian (50 gp)
Room #22:
Door (south, 3 from west): wooden, strong, free, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]
Features:
whetstone
whetstone
equipment (usable)
horn
wall basin
forge
table (small)
Room #23:
Door (west, 5 from north): iron, locked
Features:
corpse (adventurer)
screen
relief
wall basin
altar
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